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Ksorcery - KDE frontend for sorcery
News
20030125 - Ksorcery 0.2.1 Released!
Just some big fixes.
As always, "cast ksorcery" if you have the devel grimoire.
Again, suggest features and Ksorcery will get better.
Submit bugs here.
If you have any comments, you can email me.
20030125 - Ksorcery 0.2 Released!
Have added new screenshots. You need to run ksorcery as root with v0.2 to take use of all the new features. You will not be able to use the Spell Queue or the Spell Edit functions if you are not root. If you are running KDE a link to ksorcery will be added to your "Utilities" section on the panel, if you use that it will prompt for the password because it tries to su before it runs.
New features include:
- Multiple Grimoire Support
- Spell Queue editing/casting
- Editing of spell's files (DETAILS, DEPENDS, etc)
As always, "cast ksorcery" if you have the devel grimoire.
Again, suggest features and Ksorcery will get better.
Submit bugs here.
If you have any comments, you can email me.
20030108 - Ksorcery 0.1 Released
Ksorcery is my first attempt at an open
source project of any
type, and the first program I have written using the QT toolkit. Currently, the loading time to build the spell list is a little longer than I want, but it isn't too bad considering all the loading times that is takes to navigate through the sorcery spell menus.
Anyways, "cast ksorcery" will get you going as soon as it is added to the codex. Feel free to grab the tarball and send in changes, like I said this is my first program.
Some features for nextime (suggest feature):
- Multiple Codexes (currently only uses GRIMOIRE_DIR[0])
- Spell queue - edit queue and cast queue
- Sorcery options editting
Submit bugs here.
If you have any comments, you can email me.
Screenshots
Here's some shots from v0.2:
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